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Speaking of material that gets glossed over, one of my favorite AAW projects is the Mega Man 6 collaboration with (Chilean videogame metal band) ThePlasmas. I am working on stuff like Star Fox, but I feel like, to me, a song about something more obscure will mean more to an obscure gamer like me. I know that if I wrote songs that were more popular, my play ratio would improve, but I love the idea of writing a song for a game I loved as a kid in hopes that others will play the games and enjoy them as much as I did growing up. I make music for me, and I let the fans enjoy it with me. Something I’ve noticed is that you tend to cover less prominent games, ones that are typically glossed over by the fan arrangement community, such as Jackie Chan’s Action Kung Fu, ToeJam & Earl, and the aforementioned Barkley Shut Up and Jam! Is that a conscious decision? By the end of the show, it felt like there were as many people on stage as there were in the audience. That is my way of trying to bring the audience into it. Michel Orgaz, the guy who is working on my game with me, is a prime example of that.ĭuring your set at Nerdapalooza, you tossed out balloons during “Balloon Fight” and even invited someone from the crowd to rap along to “Barkley Shut Up and Jam!” through a megaphone. It’s always been my project, but anyone can really be a part of it. Kitsumech from Random Encounter was my original guitarist. Who else comprises Action Adventure World? Ha ha ha! I did not think of that! You sneaky bastard! Plus, I wanted it to start with an “A” so it would be the first band in people’s iPods. To me, it sounded like the name of a level, and I wanted to keep the word “Adventure” in it. Where did the name “Action Adventure World” come from? When I started writing videogame songs, I felt accomplished and really felt like I had potential for greatness. I studied a variety of instruments and worked to create something that other people could add to instead of adding to something someone else was doing. I’d always wanted to be the front man of something instead of the guy in the background. When did you feel the time was right to break off and start a solo project? Yeah, the various genre influences are quite pronounced in your music. I started as a punk drummer, but I like a wide range of music, which probably explains why somebody that doesn’t really listen to rap music could also get into what I do. Surprisingly, I was never that big a fan of rap music. What kind of musical background did you have going into DnB? Well, they can’t all be our favorite children. You covered Mortal Kombat? I was unaware!Īctually, it was my least favorite, anyway. The first song I ever wrote was “Bomberman,” then I wrote “Ninja Gaiden” and “Punch-Out!!” I had about ten of them, all of which we recreated for the LP of Devastation with extra parts for Brandon. I showed Brandon a bunch of songs I was working on and asked him to come in as my producer and make it sound amazing. So, this joke comes up and eventually leads to The Adventures of Duane & BrandO? I assume they just become the ghosts in the Ghost Houses. I’m sure those Goombas and Koopa Troopas would disagree. Īgreed, though most of the time, the bad guy somehow ends up in jail as opposed to the cemetery. When you think about it, classic videogame characters tend to be vicious sociopaths despite their adorableness. I just try to make the murder fun for everyone.
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I don’t view it as “violent,” but in most games, the goal is to kill everything. How did the decision to adapt music from fairly non-threatening NES games into violent, hardcore hip hop come about? I also asked if he wouldn’t mind sharing a few words to help spread the word on both his game and his beats.
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He brought a near-final build of the first chapter with him to nerd music festival Nerdapalooza in Orlando earlier this month, and I had an opportunity to give it a quick spin. To spice up the mix, Duane began working on an episodic videogame aptly entitled Action Adventure World: The Game.
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The result is a sound so fun and full of intensity that you can’t help but bob your head along with the bassline. AAW is essentially the spiritual sequel to DnB, featuring the same style of game music arrangements with aggressive lyrics yet plenty of tongue-in-cheek humor. Together, the duo wrote the extremely popular “ Mega Man 2” plus other outrageous videogame rhymes.Ī couple of years later, Duane decided to branch out on his own and form Action Adventure World, which we’ve featured previously on Destructoid. In the city of Flint, Michigan, back in 2007, he and his buddy Brandon Lackey formed The Adventures of Duane & BrandO. Even if you don’t know nerdcore rapper “8Bit Duane” Zuwala by name, you might be familiar with his music.